The textures for the bed covers have been tested in game and they tile well. The bed is currently being created by Asa Booth and Axel Davenport created the duvets for the bed and made sure the textures will not stretch over the 3D surface.


The team and I decided that we need indicators for the ground as well as UI for the remaining number of plants at the player’s disposal, so I painted a sunflower in a similar style as the rest of the art I created, sticking with the themes. I had errors initially with consistency all around as I wanted it to rotate as well, but I managed to fix it although it meant I had to repaint a lot of parts. I showed it to the group after feedback, and it was well received. Asa Booth said he will be creating a model of the sunflower based off of this artwork as well. The sunflower indicator will be spinning on the ground and as you approach them, a ghost version of the potted sunflower will appear. Once active the flower pot with appear normally in the game.


Over the next two weeks I will be abroad visiting family in Corsica, so unfortunately as I have no computer access I cannot work on any art, but I will do my best to communicate my ideas and thoughts with the rest of the team online.
